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- The purpose of SABRN Education is make healthcare education and training more accessible and relevant for clinicians and non-clinicians.
- SABRN Education uses immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) to complement traditional training tools and enhance the learning experience for people, especially from ‘just-in-time’ and ‘just-in-case’ perspectives when there is an urgent need.
- These Artificial Environment Simulations (AES) challenge the sensory system of the users, and uses Deep Reinforcement Learning principles to complement the current education system.